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Round vs flat character examples
Round vs flat character examples








round vs flat character examples

When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. A round normally allows each character involved in a combat situation to act.Įach round’s activity begins with the character with the highest initiative result and then proceeds in order. When everyone has had a turn, the next round begins with the combatant with the highest initiative, and steps 3 and 4 repeat until combat ends.Įach round represents 6 seconds in the game world there are 10 rounds in a minute of combat.Combatants act in initiative order (highest to lowest).After the surprise round (if any), all combatants are ready to begin the first normal round of combat.See the surprise section for more information. If all the characters are aware of their opponents, proceed with normal rounds. These characters can act during a surprise round. Determine which characters are aware of their opponents.When combat begins, all combatants roll initiative.Table: Two Weapon Fighting-Penalties How Combat WorksĬombat is cyclical everybody acts in turn in a regular cycle of rounds. Large, Huge, Gargantuan, and Colossal Creatures.Accidentally Ending Movement in an Illegal Space.Square Occupied by Creature Three Sizes Larger or Smaller.Increases in Constitution Score and Current Hit Points.

round vs flat character examples

  • Fighting Defensively as a Full-Round Action.
  • Deciding between an Attack or a Full Attack.
  • Spell Trigger, Command Word, or Use-Activated Items.
  • round vs flat character examples

    Fighting Defensively as a Standard Action.Combat Reflexes and Additional Attacks of Opportunity.










    Round vs flat character examples